I’ve still played only the first map (the first real map, not only the tutorial), and this is already very engaging!
I fully get the promised vibe of a “solo board game”, and I can already see how much strategic thinking can be involved in more complex maps. No doubt I’m going to spend more time with Dawnmaker soon.
PS : It’s been a long time since I played a game with a French localization so well done that at no time I even thought about switching to English.
Please consider including an icon file in the Linux archive, a Dawnmaker entry would look much nicer in an applications menu with a dedicated icon.
I have not checked yet if I could extract one from the Windows build, but it would feel a bit wasteful to download the full Windows archive just for an icon.
Basically adding an icon.png file in the zip archive would already be enough, so people who want to write a launcher can easily pick it up and do with it as they please.
And people who don’t care about that won’t even notice the couple extra kilobytes ;)
I did not forget, the icon is in there, but it’s included in the packaged files and does not appear on the archive. You can see it in the app tray when the game is launched. I haven’t been able to find documentation about doing that with Electron sadly. :(
My bad, I was not clear: it was simply about including the icon file as something ready to use in the archive itself, not about having the icon displayed when looking at the archive file.
But having it available to download from your server is good too, I’m going to add support for that to my packages generator so users can download this extra archive if they want an icon in their menu.
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I’ve still played only the first map (the first real map, not only the tutorial), and this is already very engaging!
I fully get the promised vibe of a “solo board game”, and I can already see how much strategic thinking can be involved in more complex maps. No doubt I’m going to spend more time with Dawnmaker soon.
PS : It’s been a long time since I played a game with a French localization so well done that at no time I even thought about switching to English.
Thank you for the kind words!
PS: the French localization being good is probably because we are French. :D
From my experience, it is usually far from enough to get a great localization ;)
Please consider including an icon file in the Linux archive, a Dawnmaker entry would look much nicer in an applications menu with a dedicated icon.
I have not checked yet if I could extract one from the Windows build, but it would feel a bit wasteful to download the full Windows archive just for an icon.
Hey! Thanks for buying and for your feedback. :) If it’s easy enough to do (guess it is?) I’ll do that for today’s update, coming in a few hours.
Basically adding an icon.png file in the zip archive would already be enough, so people who want to write a launcher can easily pick it up and do with it as they please.
And people who don’t care about that won’t even notice the couple extra kilobytes ;)
Did the icon slipped out of your mind when preparing the update?
As of 1.2.0, I still can’t find one in the Linux archive (but maybe I’m looking in the wrong place and I simply missed it).
I did not forget, the icon is in there, but it’s included in the packaged files and does not appear on the archive. You can see it in the app tray when the game is launched. I haven’t been able to find documentation about doing that with Electron sadly. :(
However, I’ve pushed the icon (with its various formats) here on our servers, if you want to download them and use them: https://arpentor.studio/img/dawnmaker/dawnmaker-icon.zip
My bad, I was not clear: it was simply about including the icon file as something ready to use in the archive itself, not about having the icon displayed when looking at the archive file.
But having it available to download from your server is good too, I’m going to add support for that to my packages generator so users can download this extra archive if they want an icon in their menu.
Oops, I totally missed that the full game got released one week ago. Well, as promised in the comments of the demo page, I just bought it ;)
Thanks again for making it available to us, non-Steam users!