The Characters Major Update


Dear players,

We are proud to announce that we have just released a major update of Dawnmaker, including the long-awaited undo button, a whole lot of new content, and… characters!

Start a new game of Dawnmaker today and meet Sibille, Cassian and Théa. Each has a specific starting deck and starting roster of buildings, as well as a difficulty indicator. Sibille is the one you know if you’ve played the game already: she likes fields and wonders. Cassian is more of science guy: he likes activation buildings and spending science to generate luminoil. Théa has a passion for harvesting and… destroying buildings! She’s the hardest to play with and should present a nice challenge for those looking for increased difficulty.

Special offer!

To celebrate the launch of this major update, we are discounting Dawnmaker for the first time! Buy the game during the next 2 weeks and save 20% off its cost.

We hope you’ll enjoy this new content! As usual, let us know what you think about Dawnmaker here on Steam’s forum, by pressing the F8 key anywhere in the game, or in our Discord server. We’re looking forward to your feedback.

And now, on to our longest changelog yet…

Changelog for the Characters Update - 2024-10-07

Gameplay

  • Added 2 new characters with their unique starting deck and roster. Choose the character you want to play with at the start of a run. Win a game with one of the two first characters to unlock the third one!
  • Added buttons to refresh the buildings or cards in the Airship market. You can refresh each content once per region, for a cost of 5 gold.
  • Fixed activations of the Aerostation, Ruins and Shipwrecks not triggering adjacent “on activation” effects.
  • Put more ruins in early regions to allow for more opportunities to discover buildings.

Quality of life

  • Added an undo button! You can roll back all the way to the last action that revealed new information, by pressing the button in the bottom left corner or by hitting Ctrl + Z. Actions revealing new information or including some randomness cannot be undone: drawing cards, refreshing the market, exploring a ruin or a shipwreck, etc.
  • Added a dialog to confirm that you want to start a new game when you already have one going.
  • Improved text rendering for cards with long rules.

Content

  • [building][NEW] Thoughts sanctuary
    • Cost 5, Level 4
    • Build → Gain an Ingenious approach card. Storage: 1 📖
  • [card][NEW] Ingenious approach
    • Cost 2, Level 4
    • Double your 📖
  • [building][NEW] Destructor
    • Cost 6, Level 5
    • Build → Gain an Overexploitation card. Storage: 1 🪨
  • [card][NEW] Overexploitation
    • Cost 1, Level 5
    • +1 🪨 per industrial building in your city. Gain a Global warming card.
  • [card][NEW] Global warming
    • Cost 1, Level 5 (Curse)
    • Exile this card. When you draw this card → -2 ✨
  • [building][NEW] Explorers society
    • Cost 3, Level 2
    • Whenever you build a building adjacent to this one → Gain a Lucky expedition card.
  • [card][NEW] Lucky expedition
    • Cost 0, Level 2
    • +2 🪨, +1 📖, Exile this card.
  • [building][NEW] Architect’s bureau
    • Cost 2, Level 4
    • Build → Choose a new building.
  • [building][NEW] Architect’s agency
    • Cost 6, Level 5
    • Build → +1 ✨, then choose a new building twice.
  • [building][NEW] Fungal colony
    • Cost 5, Level 4
    • Production → +1 🌱. Whenever you play your 5th card in a turn, increase production by 1 🌱.
  • [building][NEW] Forum
    • Cost 9, Level 3
    • Build → Gain a Unity is strength card.
  • [card][NEW] Unity is strength
    • Cost 2, Level 3
    • +1 ✨ for each 5 cards in your full deck.
  • [building][NEW] Fair
    • Cost 4, Level 3
    • Build → Gain a Trade route card. Storage: 1 🪨
  • [card][NEW] Trade route
    • Cost 1, Level 3
    • +1 🪨, then improve this number by 1.
  • [card][NEW] Gathering
    • Cost 0, Level 0
    • +1 🪨
  • [card][NEW] Work sharing
    • Cost 1, Level 2
    • +1 🪨 for each 5 cards in your full deck.
  • [card][NEW] Fruitful breakage
    • Cost 2, Level 0
    • Destroy target building. Choose a new building.
  • [card][NEW] Formalized review
    • Cost 1, Level 0
    • +1 📖 per Aerostation level.
  • [card][NEW] Promising study
    • Cost 1, Level 0
    • -3 📖, +1 ✨
  • [card][NEW] Administration
    • Cost 0, Level 1
    • Draw a card.
  • [card][NEW] Team’s labor
    • Cost 3, Level 4
    • +9 🪨
  • [card][NEW] Exhibition
    • Cost 2, Level 3
    • +4 📖
  • [card][NEW] Creaming
    • Cost 0, Level 5
    • Exile a card from your hand, then draw two cards.
  • [card][NEW] Scheduling
    • Cost 1, Level 0
    • Draw two cards.
  • [building] Conservatoire
    • Was: Draw 2 cards
    • Now: Draw 1 card
  • [building] Library
    • Was: -1 📖 → Draw a card
    • Now: Build → Gain an Inspiration card. Storage: 1 📖
  • [card][NEW] Inspiration
    • Cost 1, level 1
    • +1 📖, draw a card
  • [building] Distillerie
    • Was: Cost 1 🪨
    • Now: Cost 1 📖
  • [building] Transmutation workshop
    • Was: Cost 3 🪨
    • Now: Cost 3 📖
  • [building] Transmutation studio
    • Was: Cost 6 🪨
    • Now: Cost 6 📖
  • [building] Transmutation plant
    • Was: Cost 10 🪨
    • Now: Cost 10 📖
  • [building] Builders’ chamber
    • Was: Give +1 🪨
    • Now: Give +3 🪨, storage: 2 🪨

Thank you for playing Dawnmaker! We hope we’ll keep receiving your feedback, either on the Steam forums, on our Discord server, or via the F8 key in the game. It is very precious as it helps us improve the game and make it the best experience for you. 👍️

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Files

Dawnmaker-win32-x64-1.2.0.zip 349 MB
66 days ago
Dawnmaker-linux-x64-1.2.0.zip 344 MB
66 days ago
Dawnmaker-darwin-x64-1.2.0.zip 341 MB
66 days ago

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