Progression and challenges update - 2025-06-12


Dear players,

Thank you for the great feedback you gave on Corpus et Spiritus! We’ve been reading, taking notes, and prioritizing our upcoming work to improve what is most critical for the game and for you. And today we bring you the first of many updates to come for this game!

The major changes we made are that we added a progression system and challenges.

The progression system means that when you’ll start a new game, you won’t have access to the entire workshop anymore, but only 2 of its components. Then, as you reach knowledge thresholds, you’ll unlock new components that will give you more choices. Once a component is unlocked, you keep it forever — that is, until we reset everyone’s saves. Expect that to happen once in a while!

The challenges are ways to increase the difficulty of the game. You first game has the basic difficulty, and every time you win a game with a given challenge, you unlock the next one. Note that the first 3 challenges unlock new workshop components, and the last 2 are there just for the sense of increased difficulty.

We also made some quality of life improvements, like a better UX, illustrations for the talismans, and so on. Full changelog below!

We hope you will enjoy those changes. As usual, we need all the feedback you can give us about your experience with Corpus et Spiritus. Please do let us know what you think about the game by filling the survey at the end of each game, by using the feedback form (press F8 anywhere in the game) or by joining our Discord server.

Now, on to the full changelog…

2025-06-12 — Progression and challenges update

Gameplay

  • Added 2 more knowledge thresholds to reach in order to win the game. Now you need to go up to 300 📖 to beat the Homunculus!
  • Changed the deals the Homunculus offers based on the current knowledge level.
  • Increased the number of allowed deal refusals to 10, but with a steeper progression of the vitality cost of refusing.
  • Added 4 cumulative challenges that increase the difficulty of the game. Winning a game with a challenge unlocks the next one.
  • Added a progression system for the workshop. Now you only get 2 components at the start of your first game, and you unlock new ones as you progress through the game. Unlocked components are kept forever.
  • [bug] Fixed the button to skip a talisman during a draft.

Quality of life

  • Improved the icons for metals.
  • Reworked the HUD layout to better fit our vision for the final game.
  • Added illustrations to all talismans and showed those in the HUD instead of the talisman’s name.
  • Made metals draggable into the workshop components.
  • Improved the main action button to offer an action to recycle all remaining cards, and force the player to make a decision about the Homunculus’s deal.
  • [bug] Prevented ending the turn when typing Enter in the feedback form.

Content

  • [card] Generate Gold (now Chrysopoeia)
    • Was: +5 📖 knowledge
    • Now: +3 📖 knowledge
  • [card] Generate Silver (now Argyropoeia)
    • Was: +3 📖 knowledge
    • Now: +2 📖 knowledge
  • [card] Generate Platinum (now Pintonoeia)
    • Was: +3 📖 knowledge
    • Now: +2 📖 knowledge
  • [card] Generate Copper (now Cypriopoeia)

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